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Hello and welcome to this little example project for Game Maker Studio 2.

Tutorial video

What is it?

A small, lightweight example on how to make a 3D environment in Game Maker Studio 2. The example uses PBR materials to make objects look accurate to their physical counterparts.

It has a simple lighting setup in which lights can be scattered throughout a 3D environment. Light sources will reflect off of surfaces with low roughness values. 

The example also teaches some best practices with Game Maker, how to load vertex buffers, how to create a custom rendering pipeline and how to create screenspace water reflections in Game Maker.

Support

If you have any questions or feedback regarding the project, feel free to contact me personally at noahpauwmusic@gmail.com! Or simply leave a comment and I will get back to you.

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorNoah Pauw
Tags3D, example, First-Person, GameMaker, project, studio

Download

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Click download now to get access to the following files:

3d_environments_gms2.zip 9.1 MB

Comments

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I adore this project!!!. I don't understand any of the code but its some witchcraft goodness!!. 

I'm shook that you can make this even when yo yo removed 3D after ver 1.4!

honest congrats!!

Hey! Thanks for the kind comment :) 3D in GM2 is actually much better than it was in 1.4. It might be a bit more complex and a bit more hidden, but when it works, it works great!